The puzzles are grouped together in themes, each with their own visual style. Sounds simple? Well it might be but without any guidelines and with some puzzles having more than one solution to them, it’s a lot harder than you might think and there are a lot of puzzles on offer… Once you’ve filled the shape, go onto the next. These pieces look not unlike Tetris pieces and (apart from rotating them) you have to position them within the shape on screen until they are all used and no empty space remains. In fact, you are presented with a blank geometic shape (or object) and you have to fill that shape completely using several pieces that are at your disposal. Now hear me out… it’s not as monotonous as it might sound. In essence, Doodle Fit presents the players with a series of jigsaw puzzles. Doodle Fit, from Gamelion, falls rather nicely into that category and offers players a rather unusual mash-up of games in the process. As someone with a family and other commitments, I generally don’t have time for elongated gaming sessions so I often look for games that I can play in short bursts but ones that are still able to provide me with satisfying and entertaining gameplay. Computers and consoles weren’t able to offer ultra-realistic visuals, orchestral scores nor had the physical capacity to provide gamers with movie-like experiences when it came to storytelling so we had to rely on our imaginations when it came to fleshing out characters and what was happening to them but more often than not, the storylines were disregarded in favour of the games themselves.īeing honest, as a gamer there are times when I really miss those days. Back in the 80s all of that was secondary to what really mattered – gameplay. ![]() While many of the younger gamers will insist that games need a strong story line and immersive graphics and sound to ensure that high quality games are produced, I am adamant that these are all secondary. ![]() ![]() I’ve lost count of the number of empassioned discussions that I have had with gamers about what makes a good game. You don’t earn more coins by playing.Sometimes my age as a gamer shows. You would think the developer would make clear what the in game currency is used for, but I can’t find this anywhere. These coins are available as an in-app purchase, starting at $0.99 per 60 coins and ramping up in price accordingly after that. ![]() I have been playing for quite a while and have made a fair few mistakes, but it has never become clear to me what the coins in the game are actually used for. The game will always show you when you have made a mistake, so the only thing you need to do is solve it. As of now, the game holds 100 levels, but the developer promises that it will add more soon. Each level adds more shapes to be filled, and touching more and more other shapes.īefore you know it you will find yourself making small mistakes, and because the game is time-based, you will find yourself restarting levels to get the optimal score every level.Īfter every few levels, an ad will show up, which is easily tapped away by closing it down. This sounds really easy, but you will soon find that the game becomes a real brain teaser. The same color cannot touch itself through one of the preordained borders. The concept is simple: use a set amount of colors to fill different shapes on your screen. Get for free Puzzle Design and Game Mechanics
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