Catwalk blocks are great for covering up unwanted block side, because they don't take up any space and have a completly neutral texture (if any).Īnother way to improve you interior is to make the structure more interesting: for example, by adding pillars, sloped walls etc. The only way to fix the problem is to place a second layer of blocks on the outside, for example covering up the interior walls with light armor. For example you might want to build your interior walls entirly out of interior walls, but you don't want to show them on the outside. Some of them listed in the "Mods" chapter of this guide.)Īnother problem with mutlitexture blocks is that you maybe want to show a texture only on one side, but not the other one. (You can find many awesome wall block mods on the Steam Workshop though. Unfortunatly, there is only one real multitexture block in the vanilla game, the interior wall, and it also doesn't look that great. This side is rather subtle, not a great difference between it and light armor blocks. I also put some on the walls, showing the "plate" side. I added some interior blocks showing the "pipe stuff" side. I choose different texture sides for different applications: for the floor I used a few interior blocks with the "little lights" texture on top. Here is our corridor with some textures applied: I will refer to this kind of block as "multitexture block" for the rest of this guide. The most interesting block for textures is the interior wall block: it has completly different textures on its sides, which means you can rotate it to get to the texture you want to place. Light armor blocks for example have a subtle texture showing bolts and welding seams, heavy armor has a camo pattern on it. Instead, a photo of a brick wall is specifially prepared for its use as texture and applied on a really simple 3d model, like a cube.Īs a SE player, you have only one way to add textures to your creation: placing a block that happen to have them. If a game designer wants to display a brick wall, he usually doesn't add the individual stones as separate objects because that would be outrageously inefficient for the games performance. The effect can however also used intentionally, to create a interesting color pattern.Ī texture is basically a image put on top of a game object. The separation lines can really mess up the creations of players who don't know about the + Color Picker yet. Here is a modified example where I altered the white colors slightly from block to block: But at least a slight improvement over the original one.īonus tip: Using + while having any block selected, you can pick the color of any existing block as your current color.Īlso, SE will draw separation lines between blocks if you use even a slightly different color from one block to another one. Not a great looking corridor, "not by any stretch of the imagination" as my favorite youtuber would say. Here is our corridor with some colors applied: This is usually something that really catches the eye, for example orange. Tertiary color: a optional, sparingly used color for highlighting some especially interesting areas. For me this is most of the time either something more noticable like a deep red or blue or its something more subtle, for example a dark gray when I picked a light gray as primary color. Secondary color: basically the color for the stripes. Usually I pick something neutral like white, gray or brown. Primary color: for coloring the majority of blocks. I tend to use a maximum of 3 colors on one wall: The great thing about colors is that they require no resource or space whatsoever, so you can even use them in minimalist survival scenarios.Īdding stripes of color or some kind of checkerboard pattern usually looks good. The simplest way of adding details is using colors.
0 Comments
Leave a Reply. |