![]() Its really a non-issue getting them with how generously they are handed out. I had all the shards by the second week for my main. If it has damage output similar to blood after this damage prevented is much more valuable than damage healed. I don't have sims for what frost is going to look like but if frost is performing any where near as well as blood does that's going to be the real hard regret there. Will some people choose to sacrifice that damage difference and take the life drain possibly. Now extrapolate on the fact that Unholy scales with more targets where as blood does not and in terms of pure DPS potential unholy is still the clear winner. They can now extend the time it takes to get the "best" PvE items by another three weeks or in their eyes another 15 bucks in the bank.Įxcept that even after this change unholy is still going to be about 100dps ahead in a pure single target fight of which there are 3, 4 if you consider the fact that Sylvana's phase 2 the adds just kinda fall over. If you think they didn't intentionally make one gem-set better than unholy you are sadly mistaken. It took me all of 2 seconds to resolve the issue they are about to have and respect players' time. The proper way to do it would have been to do what they did as well as make all gems refundable for the next 2 weeks. However, this is time-gated content meaning that you are still stuck in a spot where you now have to re-farm for the thing you already had. If this was a spec-oriented change sure it's not a big deal if they bring other specs up and even above current specs. ![]() That would be true except they didn't just bring them up, blood is now performing better for most classes meaning the result was the same, everyone that upgraded the shards now will be behind because they have to switch. They can now extend the time it takes to get the "best" PvE items by another three weeks or in their eyes another 15 bucks in the bank. And the last two domination sockets can be used for shard effects only. You only need x3 domination socket gear to get your prefered rune bonus over 4 pieces needed for tierset. Unlike tiersets your rune bonus keeps growing as you play and upgrade the shards. Domination shards is a -clear- stepup from ordinary tiersets. I spent 150 ember for nothing because this change make Frost set miles away from other for my class.Īny chance have having a refund on embers, a way or another ? Comment by IceWolfDK on T21:37:56-05:00 Jotungeirr, Destiny’s Call will now reset its cooldown at the end of boss encounters.įixed an issue where Ticking Sack of Terror could trigger more than intended in the presence of multiple trinkets. We have identified and fixed a bug in Winds of Winter which was preventing some damaging and healing abilities from counting towards its total, and we have retuned Winds of Winter and Blood Link so that the relative power between Rune Word bonuses is more balanced. Winds of Winter – The amount of damage and healing stored by the Winds has been increased at all ranks by ~45%.ĭevelopers’ note: The difference between the three Rune Words for the Shards of Domination system is bigger than we want it to be.This list will be updated as additional hotfixes are applied.īlood Link – The damage and healing amount has been increased at all ranks by 20%. Please keep in mind that some issues cannot be addressed without a client-side patch update. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands, Burning Crusade Classic and WoW Classic.
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